using System;
using System.Collections.Generic;
using System.Text;
using BoOnce.GameLogic;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using BoOnce.GameLogic.Entities;
using BoOnce.Core;

namespace BoOnce.BackgroundTasks
{
    class CloudBT : BackgroundTask
    {
        DrawableEntity _Cloud;

        public override void Update(GameTime time)
        {
            MathHelper.Lerp(1, 2, 1);
        }

        public override void BeforeKill()
        {
            base.BeforeKill();
        }


    }
}
